IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #12,917, within the top 60% of ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 13 days 11 hours ago.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs the same version, protocol 2164, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot be told yet: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 1 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on IKS[211 Devblog]?
Nothing in IKS[211 Devblog]'s name says how gather works. No group limit is published. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does IKS[211 Devblog] run?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match for you to join, and Steam updates it for you.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 13 days 11 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 195.133.35.171:27015.
How to join
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 195.133.35.171:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.