A Rust Server
Online 195.154.155.84:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:17 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Rust Server rank against other Rust servers?
The last seven days of player hours place A Rust Server at #7,438, within the top 33% of all ranked servers.
How busy is A Rust Server?
A Rust Server holds 1 players at the moment, out of 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 04:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on A Rust Server mean?
These are the tags A Rust Server publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Rust Server?
On Rust Population, A Rust Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on A Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on A Rust Server?
The record holds too few of A Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does A Rust Server run?
A Rust Server uses a map the game generates, procedural, at size 1,500 with seed 1234. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on A Rust Server?
No gather rate appears in the name of A Rust Server. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does A Rust Server run?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does A Rust Server run smoothly?
It ran at 239 server fps on average over the last 48 hours, and never went below 236. Up to 9,479 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,657 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Rust Server online, and how reliable is it?
You will find A Rust Server online now. About 6 days 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is A Rust Server located?
No region is published by A Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 195.154.155.84:28015 is where it lives.
How to join
How do I join A Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 195.154.155.84:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.