TEST
Online EU 195.18.27.175:35100 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 62% in EU, and #369 of the trio servers (top 59%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 28 October, 16:18 UTC, in 9h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:18 UTC13d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEST rank against other Rust servers?
Seven-day player hours put TEST at #5,675, or #1,821 in Europe, inside the top 26% of all ranked servers. It places #369 among servers of the trio kind.
How busy is TEST?
TEST holds 0 players at the moment, out of 200 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 18:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on TEST mean?
These are the tags TEST publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts3 (Group limit): Teams can have no more than 3 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TEST?
TEST appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Community servers, field-listed, Trio Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on TEST?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 28 hours into the latest wipe.
What is the wipe schedule on TEST?
Its tag sets the prediction: too few of TEST's wipes are on record to confirm the schedule. A wipe is due on Wednesday 28 October at 16:18 UTC, the next one. Counted from 13 days 11 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does TEST run?
The map on TEST is procedural, made by the game at size 4,000 from seed 923801781. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on TEST?
Nothing in TEST's name says how gather works. A group can hold 3 players at most (trio). This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TEST run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TEST. The protocol must match for you to join, and Steam updates it for you.
Does TEST run smoothly?
In the last 48 hours, it averaged 302 server fps, with a low of 198. Entities peaked at 81,739, including buildings, deployables and everything else. The highest memory usage was 2,912 MB. What players experience as lag comes from low fps and a rising entity count.
Is TEST online, and how reliable is it?
You will find TEST online now. Judging by the uptime it reports, the last restart was about 19 hours ago. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is TEST located?
The EU tag is how TEST places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 195.18.27.175:35100.
Getting in
How do I join TEST?
Open the console with F1 in Rust and enter client.connect 195.18.27.175:35100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://prostoj.store.