Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC34d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Sperrzone Staging Test rank against other Rust servers?
By player hours over the last seven days, Sperrzone Staging Test places at #15,709, within the top 71% of ranked servers.
How busy is Sperrzone Staging Test?
At this count Sperrzone Staging Test is offline, with its last sighting 34 days 14 hours ago.
Tags
What do the server tags on Sperrzone Staging Test mean?
The game's server browser reads the tags Sperrzone Staging Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165590 (Build): Game build: 165590; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Sperrzone Staging Test?
These Rust Population lists include Sperrzone Staging Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Sperrzone Staging Test?
Across its recent wipes the busiest crowds averaged 2 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Sperrzone Staging Test?
Its rhythm cannot be told yet: too few of Sperrzone Staging Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 34 days 20 hours ago.
Settings
Which map does Sperrzone Staging Test run?
The map on Sperrzone Staging Test is procedural, made by the game at size 3,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Sperrzone Staging Test?
Nothing in Sperrzone Staging Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Sperrzone Staging Test run?
Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Sperrzone Staging Test online, and how reliable is it?
We last saw Sperrzone Staging Test 34 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 24 September 2026.
Where is Sperrzone Staging Test located?
A region is not published by Sperrzone Staging Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 195.201.109.240:28035.
How to join
How do I join Sperrzone Staging Test?
Either enter client.connect 195.201.109.240:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/sperrzone.