Rust PopulationField survey · Rust servers
Observing 76,849 players 11,834 servers 3,824 with someone on 146 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,400habitat unknownfirst seen 13 Sep 2026

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 12m ago

moddedoxide

Measurements

Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
25d ago
no schedule published
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

8d 21h
Thu 5 Nov, 19:00 UTC
FW
36d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does (Wunders) Dev & Testing rank against other Rust servers?

Over the past week it ranks #15,400 for player hours, which puts (Wunders) Dev & Testing in the top 69% of all ranked servers.

How busy is (Wunders) Dev & Testing?

Of its 25 slots, (Wunders) Dev & Testing is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on (Wunders) Dev & Testing mean?

The game's server browser reads the tags (Wunders) Dev & Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include (Wunders) Dev & Testing?

(Wunders) Dev & Testing appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on (Wunders) Dev & Testing?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on (Wunders) Dev & Testing?

The force wipe is the only wipe (Wunders) Dev & Testing takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 25 days 22 hours ago, that is how long the current world has stood.

Settings

Which map does (Wunders) Dev & Testing run?

A procedural map of size 2,500 from seed 1234567, generated by the game, is in use on (Wunders) Dev & Testing. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on (Wunders) Dev & Testing?

The name tells you nothing about gather rates: (Wunders) Dev & Testing states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does (Wunders) Dev & Testing run?

On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does (Wunders) Dev & Testing run smoothly?

The last 48 hours saw an average of 236 server fps, with 228 as the lowest. Entities peaked at 33,012, including buildings, deployables and everything else. Up to 1,490 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is (Wunders) Dev & Testing online, and how reliable is it?

(Wunders) Dev & Testing is up and running at the moment. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is (Wunders) Dev & Testing located?

No region is published by (Wunders) Dev & Testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 195.201.167.33:28025.

How to join

How do I join (Wunders) Dev & Testing?

Open the console with F1 in Rust and enter client.connect 195.201.167.33:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players You can join up to 25 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.