(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does (Wunders) Dev & Testing rank against other Rust servers?
Over the past week it ranks #15,400 for player hours, which puts (Wunders) Dev & Testing in the top 69% of all ranked servers.
How busy is (Wunders) Dev & Testing?
Of its 25 slots, (Wunders) Dev & Testing is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on (Wunders) Dev & Testing mean?
The game's server browser reads the tags (Wunders) Dev & Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include (Wunders) Dev & Testing?
(Wunders) Dev & Testing appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on (Wunders) Dev & Testing?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on (Wunders) Dev & Testing?
The force wipe is the only wipe (Wunders) Dev & Testing takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 25 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does (Wunders) Dev & Testing run?
A procedural map of size 2,500 from seed 1234567, generated by the game, is in use on (Wunders) Dev & Testing. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on (Wunders) Dev & Testing?
The name tells you nothing about gather rates: (Wunders) Dev & Testing states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does (Wunders) Dev & Testing run?
On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does (Wunders) Dev & Testing run smoothly?
The last 48 hours saw an average of 236 server fps, with 228 as the lowest. Entities peaked at 33,012, including buildings, deployables and everything else. Up to 1,490 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is (Wunders) Dev & Testing online, and how reliable is it?
(Wunders) Dev & Testing is up and running at the moment. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is (Wunders) Dev & Testing located?
No region is published by (Wunders) Dev & Testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 195.201.167.33:28025.
How to join
How do I join (Wunders) Dev & Testing?
Open the console with F1 in Rust and enter client.connect 195.201.167.33:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.