pllm-test
Offline 195.26.233.151:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test rank against other Rust servers?
The last seven days of player hours place pllm-test at #15,591, within the top 71% of all ranked servers.
How busy is pllm-test?
pllm-test is offline at this count; we last saw it 15 days 16 hours ago.
Lists and tags
What do the server tags on pllm-test mean?
These are the tags pllm-test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test?
On Rust Population, pllm-test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on pllm-test?
Its rhythm cannot be told yet: too few of pllm-test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does pllm-test run?
pllm-test uses a map the game generates: procedural.
What are the rules and settings on pllm-test?
No gather rate appears in the name of pllm-test. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test run?
Rust network protocol 2634 and build 167398 on Linux is what pllm-test uses. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test online, and how reliable is it?
Offline at the moment, pllm-test was last seen 15 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is pllm-test located?
Nothing published by pllm-test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 195.26.233.151:28015 is where it lives.
Getting in
How do I join pllm-test?
To connect directly, open Rust's console with F1 and type client.connect 195.26.233.151:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.