pllm-test-0
Offline 198.13.252.12:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-0 rank against other Rust servers?
By player hours over the last seven days, pllm-test-0 places at #15,427, within the top 71% of ranked servers.
How busy is pllm-test-0?
At this count pllm-test-0 is offline, with its last sighting 16 days 2 hours ago.
Tags
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include pllm-test-0?
On Rust Population, pllm-test-0 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on pllm-test-0?
The record holds too few of pllm-test-0's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 2 hours ago.
Map and rules
Which map does pllm-test-0 run?
A procedural map, generated by the game, is in use on pllm-test-0.
What are the rules and settings on pllm-test-0?
Nothing in pllm-test-0's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does pllm-test-0 run?
The setup is Rust network protocol 2634 and build 167584 on Linux for pllm-test-0. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-0 online, and how reliable is it?
We last saw pllm-test-0 16 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 October 2026.
Where is pllm-test-0 located?
A region is not published by pllm-test-0. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 198.13.252.12:28015.
How to join
How do I join pllm-test-0?
To connect directly, open Rust's console with F1 and type client.connect 198.13.252.12:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.