pllm-test-1
Offline 198.13.252.12:28115 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-1 rank against other Rust servers?
By player hours over the last seven days, pllm-test-1 places at #15,427, within the top 71% of ranked servers.
How busy is pllm-test-1?
pllm-test-1 is offline at this count; we last saw it 16 days 8 hours ago.
Lists and tags
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include pllm-test-1?
pllm-test-1 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 8 hours ago.
Map and rules
Which map does pllm-test-1 run?
The map on pllm-test-1 is procedural, made by the game.
What are the rules and settings on pllm-test-1?
No gather rate appears in the name of pllm-test-1. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-1 run?
On Linux, pllm-test-1 runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-1 online, and how reliable is it?
We last saw pllm-test-1 16 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 October 2026.
Where is pllm-test-1 located?
Nothing published by pllm-test-1 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 198.13.252.12:28115 is where it lives.
Getting in
How do I join pllm-test-1?
To connect directly, open Rust's console with F1 and type client.connect 198.13.252.12:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.