Brett's Rust Development Server
Offline 198.182.176.66:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Brett's Rust Development Server rank against other Rust servers?
By player hours over the last seven days, Brett's Rust Development Server places at #15,865, within the top 72% of ranked servers.
How busy is Brett's Rust Development Server?
At this count Brett's Rust Development Server is offline, with its last sighting 18 days 11 hours ago.
Tags
What do the server tags on Brett's Rust Development Server mean?
What the game's server browser reads from Brett's Rust Development Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Brett's Rust Development Server?
These Rust Population lists include Brett's Rust Development Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Brett's Rust Development Server?
Too few wipes are on record for Brett's Rust Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 2 hours ago the current world was made.
Settings
Which map does Brett's Rust Development Server run?
Brett's Rust Development Server uses a map the game generates: procedural.
What are the rules and settings on Brett's Rust Development Server?
No gather rate appears in the name of Brett's Rust Development Server. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Brett's Rust Development Server run?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is Brett's Rust Development Server online, and how reliable is it?
We last saw Brett's Rust Development Server 18 days 11 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 10 October 2026, Rust Population saw it for the first time.
Where is Brett's Rust Development Server located?
A region is not published by Brett's Rust Development Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 198.182.176.66:28015.
Getting in
How do I join Brett's Rust Development Server?
To connect directly, open Rust's console with F1 and type client.connect 198.182.176.66:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.