A Shockbyte.test
Offline 198.244.225.80:23917 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:19 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte.test rank against other Rust servers?
The last seven days of player hours place A Shockbyte.test at #15,452, within the top 69% of all ranked servers.
How busy is A Shockbyte.test?
A Shockbyte.test is offline at this count; we last saw it 7 days 10 hours ago.
Tags
What do the server tags on A Shockbyte.test mean?
What the game's server browser reads from A Shockbyte.test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte.test?
These Rust Population lists include A Shockbyte.test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on A Shockbyte.test?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on A Shockbyte.test?
Too few wipes are on record for A Shockbyte.test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 10 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does A Shockbyte.test run?
A Shockbyte.test uses a map the game generates, procedural, at size 3,000 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte.test?
Nothing in A Shockbyte.test's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does A Shockbyte.test run?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte.test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is A Shockbyte.test online, and how reliable is it?
We last saw A Shockbyte.test 7 days 10 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 October 2026.
Where is A Shockbyte.test located?
Nothing published by A Shockbyte.test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 198.244.225.80:23917 is where it lives.
How to join
How do I join A Shockbyte.test?
Either enter client.connect 198.244.225.80:23917 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.