The Sea Turtle
Online 198.37.123.150:10040 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:38 UTC3d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The Sea Turtle rank against other Rust servers?
By player hours over the last seven days, The Sea Turtle places at #5,539, within the top 25% of ranked servers.
How busy is The Sea Turtle?
The count reads 0 players on The Sea Turtle, which has 10 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 19:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on The Sea Turtle mean?
These are the tags The Sea Turtle publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Sea Turtle?
These Rust Population lists include The Sea Turtle: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on The Sea Turtle?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 17 hours in.
What is the wipe schedule on The Sea Turtle?
The record holds too few of The Sea Turtle's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 15 hours ago the current world was made.
Settings
Which map does The Sea Turtle run?
The map on The Sea Turtle is procedural, made by the game at size 2,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on The Sea Turtle?
The name tells you nothing about gather rates: The Sea Turtle states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does The Sea Turtle run?
On Linux, The Sea Turtle runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does The Sea Turtle run smoothly?
The last 48 hours saw an average of 158 server fps, with 106 as the lowest. Entities peaked at 28,570, including buildings, deployables and everything else. Memory use peaked at 1,980 MB. What players experience as lag comes from low fps and a rising entity count.
Is The Sea Turtle online, and how reliable is it?
You will find The Sea Turtle online now. The uptime it reports suggests a restart roughly 2 days 20 hours ago. Over the last 7 full days, 71 of 168 hours were online, or 42%. On 13 September 2026, Rust Population saw it for the first time.
Where is The Sea Turtle located?
No region tag comes from The Sea Turtle, but the name points to Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 198.37.123.150:10040.
Getting in
How do I join The Sea Turtle?
Either enter client.connect 198.37.123.150:10040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://server-rdkvrcjv.rusters.io.