Rigbones
Offline 198.73.57.75:28025 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rigbones rank against other Rust servers?
By player hours over the last seven days, Rigbones places at #15,894, within the top 72% of ranked servers.
How busy is Rigbones?
At this count Rigbones is offline, with its last sighting 21 days 3 hours ago.
Lists and tags
What do the server tags on Rigbones mean?
These are the tags Rigbones publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rigbones?
On Rust Population, Rigbones is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Rigbones?
Too few wipes are on record for Rigbones to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 55 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does Rigbones run?
Rigbones uses a map the game generates, procedural, at size 4,500 with seed 158473920. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rigbones?
No gather rate appears in the name of Rigbones. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Rigbones run?
The setup is Rust network protocol 2633 and build 162929 on Windows for Rigbones. Steam updates your game automatically, but you need the same protocol to join.
Is Rigbones online, and how reliable is it?
Offline at the moment, Rigbones was last seen 21 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Rigbones located?
A region is not published by Rigbones. The location a server claims is what Rust Population shows, not the place where the machine stands. 198.73.57.75:28025 is where it lives.
Getting in
How do I join Rigbones?
Either enter client.connect 198.73.57.75:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.