Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW27d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Benchmark Dev rank against other Rust servers?
By player hours over the last seven days, Benchmark Dev places at #15,405, within the top 69% of ranked servers.
How busy is Benchmark Dev?
At this count Benchmark Dev is offline, with its last sighting 8 days 17 hours ago.
Lists and tags
What do the server tags on Benchmark Dev mean?
The game's server browser reads the tags Benchmark Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts200 (Group limit): The team limit is 200; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Benchmark Dev?
On Rust Population, Benchmark Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Benchmark Dev?
The busiest point of its recent wipes averaged 2 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on Benchmark Dev?
No next wipe can be predicted for Benchmark Dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 14 hours ago.
Map and rules
Which map does Benchmark Dev run?
Benchmark Dev uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on Benchmark Dev?
The name tells you nothing about gather rates: Benchmark Dev states none. A group may hold 200 players at most. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Benchmark Dev run?
Rust network protocol 2634 and build 166652 on Linux is what Benchmark Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Benchmark Dev online, and how reliable is it?
Offline at the moment, Benchmark Dev was last seen 8 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Benchmark Dev located?
Nothing published by Benchmark Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 199.47.146.194:27016.
Getting in
How do I join Benchmark Dev?
Open the console with F1 in Rust and enter client.connect 199.47.146.194:27016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://cynic-hosting.com.