rust-roaming-mobs dev
Offline 2.100.241.106:28025 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:20 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does rust-roaming-mobs dev rank against other Rust servers?
Over the past week it ranks #15,224 for player hours, which puts rust-roaming-mobs dev in the top 70% of all ranked servers.
How busy is rust-roaming-mobs dev?
At this count rust-roaming-mobs dev is offline, with its last sighting 10 days 16 hours ago.
Lists and tags
What do the server tags on rust-roaming-mobs dev mean?
What the game's server browser reads from rust-roaming-mobs dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include rust-roaming-mobs dev?
These Rust Population lists include rust-roaming-mobs dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on rust-roaming-mobs dev?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 6 hours into the latest wipe.
What is the wipe schedule on rust-roaming-mobs dev?
The record holds too few of rust-roaming-mobs dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 19 hours ago.
Map and rules
Which map does rust-roaming-mobs dev run?
A procedural map, generated by the game, is in use on rust-roaming-mobs dev.
What are the rules and settings on rust-roaming-mobs dev?
No gather rate appears in the name of rust-roaming-mobs dev. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does rust-roaming-mobs dev run?
Rust network protocol 2634 and build 167781 on Linux is what rust-roaming-mobs dev uses. Steam updates your game automatically, but you need the same protocol to join.
Is rust-roaming-mobs dev online, and how reliable is it?
Currently offline, rust-roaming-mobs dev was last seen 10 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 6 October 2026.
Where is rust-roaming-mobs dev located?
A region is not published by rust-roaming-mobs dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 2.100.241.106:28025.
How to join
How do I join rust-roaming-mobs dev?
Either enter client.connect 2.100.241.106:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.