Rust PopulationField survey · Rust servers
Observing 54,841 players 11,709 servers 3,244 with someone on 155 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,255habitat unknownfirst seen 21 Sep 2026

HyperRev Rust Development | No EAC

Offline 2.105.204.150:28015 checked 10d ago

moddedoxide

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,255
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does HyperRev Rust Development | No EAC rank against other Rust servers?

The last seven days of player hours place HyperRev Rust Development | No EAC at #15,255, within the top 70% of all ranked servers.

How busy is HyperRev Rust Development | No EAC?

At this count HyperRev Rust Development | No EAC is offline, with its last sighting 10 days 16 hours ago.

Lists and tags

What do the server tags on HyperRev Rust Development | No EAC mean?

The game's server browser reads the tags HyperRev Rust Development | No EAC publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include HyperRev Rust Development | No EAC?

On Rust Population, HyperRev Rust Development | No EAC is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on HyperRev Rust Development | No EAC?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on HyperRev Rust Development | No EAC?

Too few wipes are on record for HyperRev Rust Development | No EAC to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 15 hours ago.

Settings

Which map does HyperRev Rust Development | No EAC run?

A procedural map, generated by the game, is in use on HyperRev Rust Development | No EAC.

What are the rules and settings on HyperRev Rust Development | No EAC?

The name tells you nothing about gather rates: HyperRev Rust Development | No EAC states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does HyperRev Rust Development | No EAC run?

Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC uses. The protocol must match for you to join, and Steam updates it for you.

Is HyperRev Rust Development | No EAC online, and how reliable is it?

Offline at the moment, HyperRev Rust Development | No EAC was last seen 10 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.

Where is HyperRev Rust Development | No EAC located?

No region is published by HyperRev Rust Development | No EAC. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 2.105.204.150:28015 is where it lives.

How to join

How do I join HyperRev Rust Development | No EAC?

Open the console with F1 in Rust and enter client.connect 2.105.204.150:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.