Local Test Server
Offline 2.134.73.108:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:37 UTC25d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:24 UTC26d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Test Server rank against other Rust servers?
Over the past week it ranks #16,001 for player hours, which puts Local Test Server in the top 71% of all ranked servers.
How busy is Local Test Server?
We have no live count for Local Test Server right now. It was last seen 25 days ago.
Lists and tags
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Test Server?
These Rust Population lists include Local Test Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local Test Server?
Across its recent wipes the busiest crowds averaged 1 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Local Test Server?
Too few wipes are on record for Local Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 3 hours ago.
Settings
Which map does Local Test Server run?
A procedural map of size 2,000 from seed 12345, generated by the game, is in use on Local Test Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Local Test Server?
The name tells you nothing about gather rates: Local Test Server states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Local Test Server run?
The setup is Rust network protocol 2634 and build 166586 on Windows for Local Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server online, and how reliable is it?
Offline at the moment, Local Test Server was last seen 25 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Local Test Server located?
Nothing published by Local Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 2.134.73.108:28015 is where it lives.
Getting in
How do I join Local Test Server?
Open the console with F1 in Rust and enter client.connect 2.134.73.108:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.