Rust PopulationField survey · Rust servers
Observing 85,113 players 11,858 servers 3,958 with someone on 167 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,388habitat unknownfirst seen 27 Oct 2026

Staging Dev Server

Offline 2.31.115.187:28015 checked 3h ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
4h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123414:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040014:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC5h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Staging Dev Server rank against other Rust servers?

The last seven days of player hours place Staging Dev Server at #15,388, within the top 70% of all ranked servers.

How busy is Staging Dev Server?

We have no live count for Staging Dev Server right now. It was last seen 3 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Staging Dev Server mean?

The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169364 (Build): Game build: 169364; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Staging Dev Server?

These Rust Population lists include Staging Dev Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe schedule

What is the wipe schedule on Staging Dev Server?

Its rhythm cannot be told yet: too few of Staging Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 hours ago the current world was made.

Map and rules

Which map does Staging Dev Server run?

Staging Dev Server uses a map the game generates, procedural, at size 3,000 with seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Staging Dev Server?

Nothing in Staging Dev Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Staging Dev Server run?

On Linux, Staging Dev Server runs Rust network protocol 2635 and build 169364. The protocol must match for you to join, and Steam updates it for you.

Does Staging Dev Server run smoothly?

It ran at 254 server fps on average over the last 48 hours, and never went below 253. The entity count reached 44,000: buildings, deployables and all other objects. The highest memory usage was 1,482 MB. Players feel lag when fps is low and the entity count climbs.

Is Staging Dev Server online, and how reliable is it?

We last saw Staging Dev Server 3 hours ago, and it is offline now. It was first seen by Rust Population on 27 October 2026.

Where is Staging Dev Server located?

A region is not published by Staging Dev Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 2.31.115.187:28015 is where it lives.

Getting in

How do I join Staging Dev Server?

Open the console with F1 in Rust and enter client.connect 2.31.115.187:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169364
Build Game build: 169364.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.