tbe-export
Offline 2.31.49.216:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:09 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 15:08 UTC2d ago | 0 | – | 1 days | 0 |
| Sat 24 Oct, 15:08 UTC3d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does tbe-export rank against other Rust servers?
The last seven days of player hours place tbe-export at #15,399, within the top 69% of all ranked servers.
How busy is tbe-export?
We have no live count for tbe-export right now. It was last seen 42 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on tbe-export mean?
The game's server browser reads the tags tbe-export publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include tbe-export?
On Rust Population, tbe-export is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What does wipe day look like on tbe-export?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on tbe-export?
No next wipe can be predicted for tbe-export, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 42 hours ago, that is how long the current world has stood.
Map and rules
Which map does tbe-export run?
The map on tbe-export is procedural, made by the game.
What are the rules and settings on tbe-export?
Nothing in tbe-export's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does tbe-export run?
Rust network protocol 2635 and build 168909 on Linux is what tbe-export uses. Steam updates your game automatically, but you need the same protocol to join.
Is tbe-export online, and how reliable is it?
Currently offline, tbe-export was last seen 42 hours ago. It was up 3% of the time over the last 4 full days, 3 out of 96 hours. The first sighting by Rust Population was on 23 October 2026.
Where is tbe-export located?
A region is not published by tbe-export. The location a server claims is what Rust Population shows, not the place where the machine stands. 2.31.49.216:28015 is where it lives.
How to join
How do I join tbe-export?
Either enter client.connect 2.31.49.216:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.