Public Dev Server
Offline 2.31.5.191:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:14 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Public Dev Server rank against other Rust servers?
The last seven days of player hours place Public Dev Server at #15,915, within the top 69% of all ranked servers.
How busy is Public Dev Server?
Public Dev Server is offline at this count; we last saw it 25 days 11 hours ago.
Tags
What do the server tags on Public Dev Server mean?
The game's server browser reads the tags Public Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Public Dev Server?
On Rust Population, Public Dev Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Public Dev Server?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Public Dev Server?
Too few wipes are on record for Public Dev Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 12 hours ago.
Map and rules
Which map does Public Dev Server run?
Public Dev Server uses a map the game generates: procedural.
What are the rules and settings on Public Dev Server?
Nothing in Public Dev Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Public Dev Server run?
The setup is Rust network protocol 2634 and build 166586 on Linux for Public Dev Server. The protocol must match for you to join, and Steam updates it for you.
Is Public Dev Server online, and how reliable is it?
Offline at the moment, Public Dev Server was last seen 25 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is Public Dev Server located?
A region is not published by Public Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 2.31.5.191:28015.
Getting in
How do I join Public Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 2.31.5.191:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.