Rust PopulationField survey · Rust servers
Observing 52,441 players 11,714 servers 3,325 with someone on 139 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,409habitat unknownfirst seen 13 Sep 2026

RustLegacys

Online 2.57.90.52:28015 checked 10m ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.3 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:44 UTC FW26d ago 1 – running 0
Wed 16 Sep, 12:11 UTC41d ago 1 halved by day 2 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustLegacys rank against other Rust servers?

Over the past week it ranks #15,409 for player hours, which puts RustLegacys in the top 69% of all ranked servers.

How busy is RustLegacys?

Of its 100 slots, RustLegacys is using 0 right now. A seven-day average of 0 players was counted here.

Tags

What do the server tags on RustLegacys mean?

These are the tags RustLegacys publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RustLegacys?

RustLegacys appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on RustLegacys?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 6 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RustLegacys?

Its rhythm cannot be told yet: too few of RustLegacys's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 4 hours ago.

Settings

Which map does RustLegacys run?

RustLegacys uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RustLegacys?

No gather rate appears in the name of RustLegacys. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does RustLegacys run?

Rust network protocol 2634 and build 167584 on Linux is what RustLegacys uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does RustLegacys run smoothly?

In the last 48 hours, it averaged 58 server fps, with a low of 38. The entity count reached 120,804: buildings, deployables and all other objects. The highest memory usage was 5,354 MB. What players experience as lag comes from low fps and a rising entity count.

Is RustLegacys online, and how reliable is it?

RustLegacys is up and running at the moment. Judging by the uptime it reports, the last restart was about 11 days 3 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. The first sighting by Rust Population was on 13 September 2026.

Where is RustLegacys located?

A region is not published by RustLegacys. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 2.57.90.52:28015.

How to join

How do I join RustLegacys?

To connect directly, open Rust's console with F1 and type client.connect 2.57.90.52:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.