RandomRaids local test
Offline 2.58.66.249:28115 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
By player hours over the last seven days, RandomRaids local test places at #15,420, within the top 69% of ranked servers.
How busy is RandomRaids local test?
At this count RandomRaids local test is offline, with its last sighting 7 days 1 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RandomRaids local test?
These Rust Population lists include RandomRaids local test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RandomRaids local test?
Too few wipes are on record for RandomRaids local test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 21 hours ago the current world was made.
Settings
Which map does RandomRaids local test run?
A procedural map, generated by the game, is in use on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name of RandomRaids local test. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RandomRaids local test run?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 7 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. It was first seen by Rust Population on 21 October 2026.
Where is RandomRaids local test located?
A region is not published by RandomRaids local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 2.58.66.249:28115.
How to join
How do I join RandomRaids local test?
Either enter client.connect 2.58.66.249:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.