Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oil Trainer - Local Development rank against other Rust servers?
The last seven days of player hours place Oil Trainer - Local Development at #16,965, within the top 72% of all ranked servers.
How busy is Oil Trainer - Local Development?
At this count Oil Trainer - Local Development is offline, with its last sighting 30 days 4 hours ago.
Lists and tags
What do the server tags on Oil Trainer - Local Development mean?
These are the tags Oil Trainer - Local Development publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): You can join up to 6 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Oil Trainer - Local Development?
Oil Trainer - Local Development appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Oil Trainer - Local Development?
Too few wipes are on record for Oil Trainer - Local Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 4 hours ago the current world was made.
Settings
Which map does Oil Trainer - Local Development run?
Oil Trainer - Local Development uses a map the game generates: procedural.
What are the rules and settings on Oil Trainer - Local Development?
No gather rate appears in the name of Oil Trainer - Local Development. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Oil Trainer - Local Development run?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Oil Trainer - Local Development online, and how reliable is it?
We last saw Oil Trainer - Local Development 30 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.
Where is Oil Trainer - Local Development located?
No region is published by Oil Trainer - Local Development. The location a server claims is what Rust Population shows, not the place where the machine stands. 2.59.158.100:28015 is where it lives.
Getting in
How do I join Oil Trainer - Local Development?
Open the console with F1 in Rust and enter client.connect 2.59.158.100:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.