Rust PopulationField survey · Rust servers
Observing 92,684 players 11,895 servers 4,089 with someone on 167 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,965habitat unknownfirst seen 27 Sep 2026

Oil Trainer - Local Development

Offline 2.59.158.100:28015 checked 30d ago

moddedoxide

Measurements

Players now
0/ 6
0% full
7-day average
0
peak –
Rank
#16,965
top 72%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Oil Trainer - Local Development rank against other Rust servers?

The last seven days of player hours place Oil Trainer - Local Development at #16,965, within the top 72% of all ranked servers.

How busy is Oil Trainer - Local Development?

At this count Oil Trainer - Local Development is offline, with its last sighting 30 days 4 hours ago.

Lists and tags

What do the server tags on Oil Trainer - Local Development mean?

These are the tags Oil Trainer - Local Development publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): You can join up to 6 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Oil Trainer - Local Development?

Oil Trainer - Local Development appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Oil Trainer - Local Development?

Too few wipes are on record for Oil Trainer - Local Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 4 hours ago the current world was made.

Settings

Which map does Oil Trainer - Local Development run?

Oil Trainer - Local Development uses a map the game generates: procedural.

What are the rules and settings on Oil Trainer - Local Development?

No gather rate appears in the name of Oil Trainer - Local Development. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Oil Trainer - Local Development run?

Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Oil Trainer - Local Development online, and how reliable is it?

We last saw Oil Trainer - Local Development 30 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.

Where is Oil Trainer - Local Development located?

No region is published by Oil Trainer - Local Development. The location a server claims is what Rust Population shows, not the place where the machine stands. 2.59.158.100:28015 is where it lives.

Getting in

How do I join Oil Trainer - Local Development?

Open the console with F1 in Rust and enter client.connect 2.59.158.100:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp6
Max players You can join up to 6 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.