Map Renderer
Offline 20.169.38.48:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Map Renderer rank against other Rust servers?
Over the past week it ranks #15,948 for player hours, which puts Map Renderer in the top 70% of all ranked servers.
How busy is Map Renderer?
We have no live count for Map Renderer right now. It was last seen 25 days 23 hours ago.
Lists and tags
What do the server tags on Map Renderer mean?
What the game's server browser reads from Map Renderer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Map Renderer?
On Rust Population, Map Renderer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Map Renderer?
Its rhythm cannot be told yet: too few of Map Renderer's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 23 hours ago the current world was made.
Settings
What are the rules and settings on Map Renderer?
The name tells you nothing about gather rates: Map Renderer states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Map Renderer run?
Rust network protocol 2634 and build 166586 on Windows is what Map Renderer uses. Steam updates your game automatically, but you need the same protocol to join.
Is Map Renderer online, and how reliable is it?
Currently offline, Map Renderer was last seen 25 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is Map Renderer located?
A region is not published by Map Renderer. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 20.169.38.48:28015.
Getting in
How do I join Map Renderer?
Either enter client.connect 20.169.38.48:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.