Rust Laboratory - BossBase Mod2 v24 Yard Test
Online 201.10.76.66:28915 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Laboratory - BossBase Mod2 v24 Yard Test rank against other Rust servers?
Over the past week it ranks #10,853 for player hours, which puts Rust Laboratory - BossBase Mod2 v24 Yard Test in the top 49% of all ranked servers.
How busy is Rust Laboratory - BossBase Mod2 v24 Yard Test?
Of its 10 slots, Rust Laboratory - BossBase Mod2 v24 Yard Test is using 1 right now. Averaged over seven days, it drew 1 players and reached a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Rust Laboratory - BossBase Mod2 v24 Yard Test mean?
What the game's server browser reads from Rust Laboratory - BossBase Mod2 v24 Yard Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Laboratory - BossBase Mod2 v24 Yard Test?
Rust Laboratory - BossBase Mod2 v24 Yard Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Rust Laboratory - BossBase Mod2 v24 Yard Test?
Too few wipes are on record for Rust Laboratory - BossBase Mod2 v24 Yard Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 2 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Rust Laboratory - BossBase Mod2 v24 Yard Test?
The name tells you nothing about gather rates: Rust Laboratory - BossBase Mod2 v24 Yard Test states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Laboratory - BossBase Mod2 v24 Yard Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Laboratory - BossBase Mod2 v24 Yard Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Laboratory - BossBase Mod2 v24 Yard Test online, and how reliable is it?
You will find Rust Laboratory - BossBase Mod2 v24 Yard Test online now. The first sighting by Rust Population was on 28 October 2026.
Where is Rust Laboratory - BossBase Mod2 v24 Yard Test located?
A region is not published by Rust Laboratory - BossBase Mod2 v24 Yard Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 201.10.76.66:28915.
Getting in
How do I join Rust Laboratory - BossBase Mod2 v24 Yard Test?
To connect directly, open Rust's console with F1 and type client.connect 201.10.76.66:28915; or press Launch Rust on this page and Steam opens Rust and joins for you.