Rustov 2.0
Offline 202.125.20.51:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:21 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rustov 2.0 rank against other Rust servers?
Over the past week it ranks #15,222 for player hours, which puts Rustov 2.0 in the top 70% of all ranked servers.
How busy is Rustov 2.0?
At this count Rustov 2.0 is offline, with its last sighting 11 days 21 hours ago.
Lists and tags
What do the server tags on Rustov 2.0 mean?
The game's server browser reads the tags Rustov 2.0 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rustov 2.0?
Rustov 2.0 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Rustov 2.0?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rustov 2.0?
The record holds too few of Rustov 2.0's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 17 days 8 hours ago.
Map and rules
Which map does Rustov 2.0 run?
The map on Rustov 2.0 is procedural, made by the game at size 3,500 from seed 1834446663. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rustov 2.0?
No gather rate appears in the name of Rustov 2.0. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rustov 2.0 run?
On Windows, Rustov 2.0 runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rustov 2.0 online, and how reliable is it?
We last saw Rustov 2.0 11 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 24 September 2026.
Where is Rustov 2.0 located?
Nothing published by Rustov 2.0 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 202.125.20.51:28015.
How to join
How do I join Rustov 2.0?
To connect directly, open Rust's console with F1 and type client.connect 202.125.20.51:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.