Quarky.net
Offline 202.36.95.44:22485 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:17 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Quarky.net rank against other Rust servers?
By player hours over the last seven days, Quarky.net places at #15,335, within the top 69% of ranked servers.
How busy is Quarky.net?
Quarky.net is offline at this count; we last saw it 3 days 10 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Quarky.net mean?
What the game's server browser reads from Quarky.net is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Quarky.net?
These Rust Population lists include Quarky.net: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Quarky.net?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Quarky.net?
The record holds too few of Quarky.net's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 16 hours ago the current world was made.
Map and rules
Which map does Quarky.net run?
A procedural map of size 3,000 from seed 50000, generated by the game, is in use on Quarky.net. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Quarky.net?
Nothing in Quarky.net's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Quarky.net run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Quarky.net. The protocol must match for you to join, and Steam updates it for you.
Is Quarky.net online, and how reliable is it?
Currently offline, Quarky.net was last seen 3 days 10 hours ago. It was up 4% of the time over the last 7 full days, 7 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Quarky.net located?
No region is published by Quarky.net. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 202.36.95.44:22485.
Getting in
How do I join Quarky.net?
Open the console with F1 in Rust and enter client.connect 202.36.95.44:22485. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.