The lab
Online 202.36.95.61:28015 checked 3h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:45 UTC FW26d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:00 UTC29d ago | 1 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does The lab rank against other Rust servers?
By player hours over the last seven days, The lab places at #9,737, within the top 44% of ranked servers.
How busy is The lab?
Of its 20 slots, The lab is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Tags
What do the server tags on The lab mean?
The game's server browser reads the tags The lab publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The lab?
These Rust Population lists include The lab: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on The lab?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on The lab?
Too few wipes are on record for The lab to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 23 hours ago.
Map and rules
Which map does The lab run?
A procedural map of size 3,750 from seed 822215108, generated by the game, is in use on The lab. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on The lab?
No gather rate appears in the name of The lab. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does The lab run?
On Linux, The lab runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does The lab run smoothly?
The last 48 hours saw an average of 173 server fps, with 89 as the lowest. Entities peaked at 82,071, including buildings, deployables and everything else. Memory use peaked at 4,089 MB. What players experience as lag comes from low fps and a rising entity count.
Is The lab online, and how reliable is it?
The lab is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is The lab located?
A region is not published by The lab. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 202.36.95.61:28015.
How to join
How do I join The lab?
Open the console with F1 in Rust and enter client.connect 202.36.95.61:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.