Rust PopulationField survey · Rust servers
Observing 49,738 players 11,679 servers 3,164 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 6 Oct 2026

Mac Rust - Faster Nights

Offline 202.58.204.122:28025 checked 7h ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123410:0020:0000:0016:0021:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.9 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 26 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:36 UTC4d ago 0 – running 0
Sat 17 Oct, 12:34 UTC11d ago 1 halved by day 2 6.9 days 0
Sat 10 Oct, 14:35 UTC18d ago 1 held half 6.9 days 0
Thu 8 Oct, 12:42 UTC20d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Mac Rust - Faster Nights rank against other Rust servers?

By player hours over the last seven days, Mac Rust - Faster Nights places at #15,335, within the top 69% of ranked servers.

How busy is Mac Rust - Faster Nights?

We have no live count for Mac Rust - Faster Nights right now. It was last seen 7 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Mac Rust - Faster Nights mean?

The game's server browser reads the tags Mac Rust - Faster Nights publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Mac Rust - Faster Nights?

These Rust Population lists include Mac Rust - Faster Nights: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Mac Rust - Faster Nights?

Averaged over recent wipes, 1 players were counted at the busiest point. 26 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Mac Rust - Faster Nights?

There is no next wipe to predict: Mac Rust - Faster Nights wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 22 hours ago the current world was made.

Map and rules

Which map does Mac Rust - Faster Nights run?

The map on Mac Rust - Faster Nights is procedural, made by the game.

What are the rules and settings on Mac Rust - Faster Nights?

The name tells you nothing about gather rates: Mac Rust - Faster Nights states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Mac Rust - Faster Nights run?

The setup is Rust network protocol 2635 and build 167398 on Linux for Mac Rust - Faster Nights. Steam updates your game automatically, but you need the same protocol to join.

Is Mac Rust - Faster Nights online, and how reliable is it?

Currently offline, Mac Rust - Faster Nights was last seen 7 hours ago. Over the last 7 full days, 77 of 168 hours were online, or 46%. The first sighting by Rust Population was on 6 October 2026.

Where is Mac Rust - Faster Nights located?

A region is not published by Mac Rust - Faster Nights. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 202.58.204.122:28025.

How to join

How do I join Mac Rust - Faster Nights?

To connect directly, open Rust's console with F1 and type client.connect 202.58.204.122:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs167398
Build The game build is 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.