Rust PopulationField survey · Rust servers
Observing 60,014 players 11,706 servers 3,275 with someone on 164 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,115habitat unknownfirst seen 17 Sep 2026

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY

Online 203.16.163.142:27267 checked 20m ago

2x weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#15,115
top 68%
Last wipe
18d ago
weekly schedule
Next wipe
2d 14h
Sun 1 Nov, 15:36 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 15:36 UTC, in 2d 14h. Its weekly schedule tag · low confidence

6 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

2d 14h
Sun 1 Nov, 15:36 UTC
6d 18h
Thu 5 Nov, 19:00 UTC
FW
9d 14h
Sun 8 Nov, 15:36 UTC
16d 14h
Sun 15 Nov, 15:36 UTC
23d 14h
Sun 22 Nov, 15:36 UTC
30d 14h
Sun 29 Nov, 15:36 UTC
34d 18h
Thu 3 Dec, 19:00 UTC
FW
37d 14h
Sun 6 Dec, 15:36 UTC

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:36 UTC18d ago 2 – running 1
Fri 2 Oct, 09:41 UTC27d ago 2 halved by day 3 9.2 days 0
Fri 25 Sep, 19:43 UTC34d ago 4 halved by day 2 6.6 days 0
Sun 20 Sep, 09:47 UTC39d ago 1 halved by day 3 5.4 days 0
Sat 19 Sep, 20:28 UTC40d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY rank against other Rust servers?

Over the past week it ranks #15,115 for player hours, which puts SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY in the top 68% of all ranked servers.

How busy is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The count reads 0 players on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, which has 40 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 10:00 UTC, averaging 0 players.

Tags

What do the server tags on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY mean?

These are the tags SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

On Rust Population, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x and it will show up.

Wipe schedule

What does wipe day look like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 5 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Its tag sets the prediction: too few of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's wipes are on record to confirm the schedule. On Sunday 1 November at 15:36 UTC its next wipe is due. Counted from 18 days 9 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.

Settings

Which map does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY run?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY uses a map the game generates, procedural, at size 2,000 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The name says it: gathering is multiplied 2x on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY run?

On Linux, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY run smoothly?

In the last 48 hours, it averaged 225 server fps, with a low of 185. Up to 17,519 entities were present, counting buildings, deployables and everything else. Up to 2,845 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY online, and how reliable is it?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is up and running at the moment. The uptime it reports suggests a restart roughly 10 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. It was first seen by Rust Population on 17 September 2026.

Where is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY located?

Nothing published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 203.16.163.142:27267.

Getting in

How do I join SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Either enter client.connect 203.16.163.142:27267 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players You can join up to 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.