private events
Online 203.16.163.198:26595 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC3d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC10d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC22d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does private events rank against other Rust servers?
Over the past week it ranks #3,506 for player hours, which puts private events in the top 16% of all ranked servers.
How busy is private events?
private events holds 0 players at the moment, out of 70 slots. Averaged over seven days, it drew 1 players and reached a peak of 48. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on private events mean?
The game's server browser reads the tags private events publishes: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): You can join up to 70 slots; ts60 (Group limit): Teams can have no more than 60 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include private events?
These Rust Population lists include private events: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on private events?
Across its recent wipes the busiest crowds averaged 17 players. The crowd on the latest wipe peaked 25 hours in. Half that peak held until the next wipe in 67% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on private events?
No next wipe can be predicted for private events, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does private events run?
private events uses a map the game generates, procedural, at size 3,500 with seed 1862422565. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on private events?
No gather rate appears in the name of private events. The group limit is 60 players. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does private events run?
Rust network protocol 2635 and build 168909 on Linux is what private events uses. The protocol must match for you to join, and Steam updates it for you.
Does private events run smoothly?
It ran at 120 server fps on average over the last 48 hours, and never went below 79. Entities peaked at 69,669, including buildings, deployables and everything else. The highest memory usage was 4,475 MB. What players experience as lag comes from low fps and a rising entity count.
Is private events online, and how reliable is it?
private events is up and running at the moment. About 38 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is private events located?
Nothing published by private events states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 203.16.163.198:26595.
How to join
How do I join private events?
Open the console with F1 in Rust and enter client.connect 203.16.163.198:26595. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.