Etho's Badlands
Online 203.16.163.243:24072 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:16 UTC6d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Etho's Badlands rank against other Rust servers?
By player hours over the last seven days, Etho's Badlands places at #4,164, within the top 19% of ranked servers.
How busy is Etho's Badlands?
Of its 40 slots, Etho's Badlands is using 0 right now. Seven days of counting give an average of 1 players and a peak of 4. The busiest hour in the last 48 was 16:00 UTC, when an average of 2 players were on.
Lists and tags
What do the server tags on Etho's Badlands mean?
The game's server browser reads the tags Etho's Badlands publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Etho's Badlands?
These Rust Population lists include Etho's Badlands: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Etho's Badlands?
Across its recent wipes the busiest crowds averaged 4 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on Etho's Badlands?
Too few wipes are on record for Etho's Badlands to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 6 hours ago the current world was made.
Settings
Which map does Etho's Badlands run?
The map on Etho's Badlands is procedural, made by the game at size 3,000 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Etho's Badlands?
Nothing in Etho's Badlands's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Etho's Badlands run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Etho's Badlands. Steam updates your game automatically, but you need the same protocol to join.
Does Etho's Badlands run smoothly?
It ran at 194 server fps on average over the last 48 hours, and never went below 117. Entities peaked at 49,979, including buildings, deployables and everything else. Up to 3,760 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Etho's Badlands online, and how reliable is it?
Right now, Etho's Badlands is online. About 2 days 2 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 5 full days, 119 out of 120 hours. On 23 October 2026, Rust Population saw it for the first time.
Where is Etho's Badlands located?
A region is not published by Etho's Badlands. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 203.16.163.243:24072.
Getting in
How do I join Etho's Badlands?
Either enter client.connect 203.16.163.243:24072 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.