DieNuckelndenNuckler
Online 203.16.163.98:20285 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:41 UTC FW28d ago | 2 | – | running | 0 |
| Mon 28 Sep, 14:28 UTC31d ago | 3 | halved by day 1 | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DieNuckelndenNuckler rank against other Rust servers?
By player hours over the last seven days, DieNuckelndenNuckler places at #14,790, within the top 66% of ranked servers.
How busy is DieNuckelndenNuckler?
DieNuckelndenNuckler holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on DieNuckelndenNuckler mean?
These are the tags DieNuckelndenNuckler publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DieNuckelndenNuckler?
DieNuckelndenNuckler appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on DieNuckelndenNuckler?
Across its recent wipes the busiest crowds averaged 2 players. 2 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on DieNuckelndenNuckler?
Its rhythm cannot be told yet: too few of DieNuckelndenNuckler's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 28 days 3 hours ago.
Map and rules
Which map does DieNuckelndenNuckler run?
The map on DieNuckelndenNuckler is procedural, made by the game at size 4,500 from seed 1722427781. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DieNuckelndenNuckler?
No gather rate appears in the name of DieNuckelndenNuckler. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DieNuckelndenNuckler run?
On Linux, DieNuckelndenNuckler runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does DieNuckelndenNuckler run smoothly?
The last 48 hours saw an average of 146 server fps, with 95 as the lowest. Entities peaked at 135,333, including buildings, deployables and everything else. The highest memory usage was 4,962 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is DieNuckelndenNuckler online, and how reliable is it?
DieNuckelndenNuckler is up and running at the moment. The uptime it reports suggests a restart roughly 16 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is DieNuckelndenNuckler located?
No region is published by DieNuckelndenNuckler. Rust Population does not look up where the machine stands; it shows where the server says it is. 203.16.163.98:20285 is where it lives.
Getting in
How do I join DieNuckelndenNuckler?
Open the console with F1 in Rust and enter client.connect 203.16.163.98:20285. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.