IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #13,811, within the top 64% of ranked servers.
How busy is IKS[211 Devblog]?
We have no live count for IKS[211 Devblog] right now. It was last seen 16 days 3 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes, as read by the game's server browser: mp10 (Max players): You can join up to 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days ago, that is how long the current world has stood.
Settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. You will find no published group limit here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. The protocol must match for you to join, and Steam updates it for you.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment, IKS[211 Devblog] was last seen 16 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 203.23.179.160:27015.
How to join
How do I join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 203.23.179.160:27015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.