Rust PopulationField survey · Rust servers
Observing 53,199 players 11,735 servers 3,345 with someone on 133 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,106habitat unknownfirst seen 7 Oct 2026

The Rusty Inn Test Server

Offline 204.1.57.86:28025 checked 13d ago

moddedcarbon

Measurements

Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,106
top 70%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:08 UTC18d ago 3 – running 1
Fri 9 Oct, 21:45 UTC19d ago 3 – 0.8 days 0
Wed 7 Oct, 19:33 UTC21d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does The Rusty Inn Test Server rank against other Rust servers?

Over the past week it ranks #15,106 for player hours, which puts The Rusty Inn Test Server in the top 70% of all ranked servers.

How busy is The Rusty Inn Test Server?

We have no live count for The Rusty Inn Test Server right now. It was last seen 13 days 9 hours ago.

Lists and tags

What do the server tags on The Rusty Inn Test Server mean?

The game's server browser reads the tags The Rusty Inn Test Server publishes: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include The Rusty Inn Test Server?

The Rusty Inn Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on The Rusty Inn Test Server?

The busiest point of its recent wipes averaged 2 players. 26 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on The Rusty Inn Test Server?

No next wipe can be predicted for The Rusty Inn Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 7 hours ago the current world was made.

Map and rules

Which map does The Rusty Inn Test Server run?

The map on The Rusty Inn Test Server is procedural, made by the game at size 4,096 from seed 3486489. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Synecdoche Islands.

What are the rules and settings on The Rusty Inn Test Server?

Nothing in The Rusty Inn Test Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does The Rusty Inn Test Server run?

Rust network protocol 2634 and build 167781 on Windows is what The Rusty Inn Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Is The Rusty Inn Test Server online, and how reliable is it?

Offline at the moment, The Rusty Inn Test Server was last seen 13 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.

Where is The Rusty Inn Test Server located?

Nothing published by The Rusty Inn Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 204.1.57.86:28025.

How to join

How do I join The Rusty Inn Test Server?

Either enter client.connect 204.1.57.86:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players You can join up to 5 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.