OW Mad Science: Events server
Online 204.191.220.196:28115 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does OW Mad Science: Events server rank against other Rust servers?
The last seven days of player hours place OW Mad Science: Events server at #15,270, within the top 69% of all ranked servers.
How busy is OW Mad Science: Events server?
OW Mad Science: Events server holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on OW Mad Science: Events server mean?
What the game's server browser reads from OW Mad Science: Events server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include OW Mad Science: Events server?
On Rust Population, OW Mad Science: Events server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on OW Mad Science: Events server?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on OW Mad Science: Events server?
Once a month OW Mad Science: Events server wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 28 days 12 hours ago the current world was made.
Map and rules
Which map does OW Mad Science: Events server run?
A procedural map of size 3,400 from seed 1648840555, generated by the game, is in use on OW Mad Science: Events server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on OW Mad Science: Events server?
No gather rate appears in the name of OW Mad Science: Events server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does OW Mad Science: Events server run?
Rust network protocol 2634 and build 167781 on Linux is what OW Mad Science: Events server uses. The protocol must match for you to join, and Steam updates it for you.
Does OW Mad Science: Events server run smoothly?
It ran at 134 server fps on average over the last 48 hours, and never went below 77. The entity count reached 67,374: buildings, deployables and all other objects. Up to 3,237 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is OW Mad Science: Events server online, and how reliable is it?
Right now, OW Mad Science: Events server is online. About 9 days 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is OW Mad Science: Events server located?
Nothing published by OW Mad Science: Events server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 204.191.220.196:28115.
How to join
How do I join OW Mad Science: Events server?
To connect directly, open Rust's console with F1 and type client.connect 204.191.220.196:28115; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.obsidianworlds.com/rust/.