rules local test
Offline 204.93.237.12:28515 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does rules local test rank against other Rust servers?
By player hours over the last seven days, rules local test places at #15,396, within the top 69% of ranked servers.
How busy is rules local test?
At this count rules local test is offline, with its last sighting 7 days 18 hours ago.
Lists and tags
What do the server tags on rules local test mean?
The game's server browser reads the tags rules local test publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include rules local test?
On Rust Population, rules local test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on rules local test?
The record holds too few of rules local test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 18 hours ago the current world was made.
Settings
Which map does rules local test run?
The map on rules local test is procedural, made by the game.
What are the rules and settings on rules local test?
The name tells you nothing about gather rates: rules local test states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does rules local test run?
On Linux, rules local test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is rules local test online, and how reliable is it?
We last saw rules local test 7 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 21 October 2026.
Where is rules local test located?
Nothing published by rules local test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 204.93.237.12:28515.
How to join
How do I join rules local test?
Open the console with F1 in Rust and enter client.connect 204.93.237.12:28515. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.