pllm-test-2
Offline 205.196.144.26:28215 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-2 rank against other Rust servers?
By player hours over the last seven days, pllm-test-2 places at #15,353, within the top 69% of ranked servers.
How busy is pllm-test-2?
At this count pllm-test-2 is offline, with its last sighting 5 days 9 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on pllm-test-2 mean?
What the game's server browser reads from pllm-test-2 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-2?
These Rust Population lists include pllm-test-2: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on pllm-test-2?
Its rhythm cannot be told yet: too few of pllm-test-2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does pllm-test-2 run?
pllm-test-2 uses a map the game generates: procedural.
What are the rules and settings on pllm-test-2?
Nothing in pllm-test-2's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does pllm-test-2 run?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-2 uses. The protocol must match for you to join, and Steam updates it for you.
Is pllm-test-2 online, and how reliable is it?
Offline at the moment, pllm-test-2 was last seen 5 days 9 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. The first sighting by Rust Population was on 23 October 2026.
Where is pllm-test-2 located?
A region is not published by pllm-test-2. Rust Population does not look up where the machine stands; it shows where the server says it is. 205.196.144.26:28215 is where it lives.
How to join
How do I join pllm-test-2?
Either enter client.connect 205.196.144.26:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.