Rust PopulationField survey · Rust servers
Observing 73,164 players 11,801 servers 3,682 with someone on 113 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,856habitat unknownfirst seen 17 Sep 2026

tttest

Offline 208.102.148.67:28015 checked 13d ago

moddedcarbon

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#12,856
top 59%
Last wipe
13d ago
no schedule published
Next wipe
1h
Wed 28 Oct, 23:17 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep3 Oct7 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Wednesday 28 October, 23:17 UTC, in 1h. Every other Wednesday at 23:17 UTC · low confidence

14 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

Coming wipes

1h
Wed 28 Oct, 23:17 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
14d 1h
Wed 11 Nov, 23:17 UTC
28d 1h
Wed 25 Nov, 23:17 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
42d 1h
Wed 9 Dec, 23:17 UTC

The first 48 hours of its last wipes

Wed 14 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:17 UTC13d ago 1 – running 1
Wed 30 Sep, 22:47 UTC27d ago 1 – 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does tttest rank against other Rust servers?

The last seven days of player hours place tttest at #12,856, within the top 59% of all ranked servers.

How busy is tttest?

We have no live count for tttest right now. It was last seen 13 days ago.

Lists and tags

What do the server tags on tttest mean?

The game's server browser reads the tags tttest publishes: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include tttest?

On Rust Population, tttest is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on tttest?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on tttest?

Counted by rhythm, tttest wipes every other Wednesday at 23:17 UTC. On Wednesday 28 October at 23:17 UTC its next wipe is due. Counted from 13 days 22 hours ago, that is how long the current world has stood.

Settings

What are the rules and settings on tttest?

No gather rate appears in the name of tttest. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does tttest run?

The setup is Rust network protocol 2634 and build 167781 on Windows for tttest. The protocol must match for you to join, and Steam updates it for you.

Is tttest online, and how reliable is it?

Currently offline, tttest was last seen 13 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.

Where is tttest located?

Nothing published by tttest states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 208.102.148.67:28015.

How to join

How do I join tttest?

To connect directly, open Rust's console with F1 and type client.connect 208.102.148.67:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.