Rust PopulationField survey · Rust servers
Observing 60,429 players 11,767 servers 3,522 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 262NAfirst seen 13 Sep 2026

Rusty Moose |US Biweekly|

Online NA 208.103.169.185:28010 checked 4m ago

official biweekly wipes vanillapremium

Measurements

Players now
31/ 200
= 2 players
16% full
7-day average
71
peak 292
Rank
#262
top 1% · #53 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
02040608023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 1% of all ranked servers, top 3% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
903
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

7d 20h
Thu 5 Nov, 19:00 UTC
FW
14d 20h
Thu 12 Nov, 18:59 UTC
35d 20h
Thu 3 Dec, 19:00 UTC
FW
42d 20h
Thu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02505007501k+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 996, 2 hours in, with 546 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago 996+546 queue – running 397
Thu 1 Oct, 18:00 UTC FW27d ago 796+58 queue halved by day 3 14 days 24
Thu 17 Sep, 18:59 UTC41d ago 916+639 queue halved by day 4 14 days 48

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rusty Moose |US Biweekly| rank against other Rust servers?

Rusty Moose |US Biweekly| ranks #262 on seven-day player hours, #53 in North America, and sits in the top 1% of all ranked servers.

How busy is Rusty Moose |US Biweekly|?

The count reads 31 players on Rusty Moose |US Biweekly|, which has 200 slots. Averaged over seven days, it drew 71 players and reached a peak of 292. In the last 48 hours the peak hour came at 00:00 UTC, averaging 60 players.

Lists and tags

What do the server tags on Rusty Moose |US Biweekly| mean?

These are the tags Rusty Moose |US Biweekly| publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^q (Premium): Joining requires Rust's premium status; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Rusty Moose |US Biweekly|?

The moose.gg hostname that Rusty Moose |US Biweekly| publishes is shared with 28 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include Rusty Moose |US Biweekly|?

Rusty Moose |US Biweekly| appears among the Rust Population lists that follow: Official Rust servers, counted, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 50+ on average; Boxes: Official only and it will show up.

Wipe notes

What does wipe day look like on Rusty Moose |US Biweekly|?

Across its recent wipes the busiest crowds averaged 903 players. 546 more waited in the queue when the crowd peaked 2 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 3.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Rusty Moose |US Biweekly|?

Counted by rhythm, Rusty Moose |US Biweekly| wipes every 4 weeks on Thursday at 18:59 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 13 days 3 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.

Settings

Which map does Rusty Moose |US Biweekly| run?

A procedural map of size 4,500 from seed 1337, generated by the game, is in use on Rusty Moose |US Biweekly|. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Moose Maps.

What are the rules and settings on Rusty Moose |US Biweekly|?

Nothing in Rusty Moose |US Biweekly|'s name says how gather works. The group limit is 12 players. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it in the Official tab in game. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. Joining requires Rust's premium status. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rusty Moose |US Biweekly| run?

On Linux, Rusty Moose |US Biweekly| runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does Rusty Moose |US Biweekly| run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. The entity count reached 270,756: buildings, deployables and all other objects. Memory use peaked at 7,324 MB. What players experience as lag comes from low fps and a rising entity count.

Is Rusty Moose |US Biweekly| online, and how reliable is it?

Rusty Moose |US Biweekly| is up and running at the moment. About 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is Rusty Moose |US Biweekly| located?

The NA tag is how Rusty Moose |US Biweekly| places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 208.103.169.185:28010 is where it lives.

Getting in

How do I join Rusty Moose |US Biweekly|?

To connect directly, open Rust's console with F1 and type client.connect 208.103.169.185:28010; or press Launch Rust on this page and Steam opens Rust and joins for you. Joining requires Rust's premium status. For more, visit its website: https://moose.gg.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts12

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^q
Premium Joining requires Rust's premium status.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.