Tin Can Island
Offline 208.115.210.186:27034 checked 3h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin Can Island rank against other Rust servers?
By player hours over the last seven days, Tin Can Island places at #12,379, within the top 56% of ranked servers.
How busy is Tin Can Island?
We have no live count for Tin Can Island right now. It was last seen 3 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Tin Can Island mean?
These are the tags Tin Can Island publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin Can Island?
On Rust Population, Tin Can Island is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Tin Can Island?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Tin Can Island?
Too few wipes are on record for Tin Can Island to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 16 hours ago, that is how long the current world has stood.
Settings
Which map does Tin Can Island run?
Tin Can Island uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on Tin Can Island?
Nothing in Tin Can Island's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Tin Can Island run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Tin Can Island. The protocol must match for you to join, and Steam updates it for you.
Does Tin Can Island run smoothly?
The last 48 hours saw an average of 40 server fps, with 40 as the lowest. Up to 111,385 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,018 MB. Players feel lag when fps is low and the entity count climbs.
Is Tin Can Island online, and how reliable is it?
We last saw Tin Can Island 3 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 6 days 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is Tin Can Island located?
Nothing published by Tin Can Island states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 208.115.210.186:27034.
Getting in
How do I join Tin Can Island?
Open the console with F1 in Rust and enter client.connect 208.115.210.186:27034. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/TFmMCvE2zh.