Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC29d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC44d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Souls.one_testing grounds rank against other Rust servers?
Over the past week it ranks #15,394 for player hours, which puts Souls.one_testing grounds in the top 71% of all ranked servers.
How busy is Souls.one_testing grounds?
Souls.one_testing grounds is offline at this count; we last saw it 16 days 3 hours ago.
Tags
What do the server tags on Souls.one_testing grounds mean?
These are the tags Souls.one_testing grounds publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Souls.one_testing grounds?
Souls.one_testing grounds appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Souls.one_testing grounds?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Souls.one_testing grounds?
Its rhythm cannot be told yet: too few of Souls.one_testing grounds's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 29 days 18 hours ago.
Settings
Which map does Souls.one_testing grounds run?
A procedural map of size 1,622 from seed 745503023, generated by the game, is in use on Souls.one_testing grounds. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Souls.one_testing grounds?
Nothing in Souls.one_testing grounds's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Souls.one_testing grounds run?
On Windows, Souls.one_testing grounds runs Rust network protocol 2633 and build 163493. Your game needs the same protocol to join; Steam takes care of updating it.
Is Souls.one_testing grounds online, and how reliable is it?
Currently offline, Souls.one_testing grounds was last seen 16 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is Souls.one_testing grounds located?
No region is published by Souls.one_testing grounds. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.115.248.156:28080 is where it lives.
Getting in
How do I join Souls.one_testing grounds?
Either enter client.connect 208.115.248.156:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.