№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Online 208.52.153.33:28049 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW26d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?
The last seven days of player hours place №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,826, within the top 17% of all ranked servers.
How busy is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The count reads 1 players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, which has 60 slots. We counted an average of 1 players in the past week, with 6 at the busiest. Look at the last 48 hours and 03:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?
These are the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^r (Roleplay): This server is for roleplay; ^c (Creative): A sandbox: build what you like and skip the gathering; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
These Rust Population lists include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live, Rust population: roleplay and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Averaged over recent wipes, 6 players were counted at the busiest point. Peak came 36 hours into the latest wipe.
What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Once a month №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 10 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
The map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is procedural, made by the game at size 4,000 from seed 1903718342. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Nothing in №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events's name says how gather works. Eight players per group is the default, and it applies here. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
Rust network protocol 2635 and build 168909 on Linux is what №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events uses. Steam updates your game automatically, but you need the same protocol to join.
Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 110,762 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,521 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?
You will find №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online now. The uptime it reports suggests a restart roughly 16 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?
No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. The location a server claims is what Rust Population shows, not the place where the machine stands. 208.52.153.33:28049 is where it lives.
Getting in
How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Open the console with F1 in Rust and enter client.connect 208.52.153.33:28049. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://d2s.tebex.io/.