№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?
By player hours over the last seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases places at #3,232, within the top 15% of ranked servers.
How busy is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 1 players and a peak of 6. In the last 48 hours the peak hour came at 10:00 UTC, averaging 2 players.
Tags
What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?
The game's server browser reads the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^r (Roleplay): This server is for roleplay; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live, Rust population: roleplay and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Averaged over recent wipes, 10 players were counted at the busiest point. The crowd on the latest wipe peaked 26 hours in.
What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The force wipe is the only wipe №[4] D2S WarZone PvE 1000 Zombies Raidable Bases takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 1 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases uses a map the game generates, procedural, at size 4,250 with seed 1704574028. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
No gather rate appears in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. No limit is set beyond the standard 8 players per group. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 140,416 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,124 MB. What players experience as lag comes from low fps and a rising entity count.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.52.153.33:28079 is where it lives.
Getting in
How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Either enter client.connect 208.52.153.33:28079 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://d2s.tebex.io/.