Rust PopulationField survey · Rust servers
Observing 76,491 players 11,808 servers 3,745 with someone on 114 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,232habitat unknownfirst seen 13 Sep 2026

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online 208.52.153.33:28079 checked 7m ago

monthly wipes vanillamoddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
1
peak 6
Rank
#3,232
top 15%
Last wipe
27d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

10
wipe-day peak
players, last three wipes

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?

By player hours over the last seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases places at #3,232, within the top 15% of ranked servers.

How busy is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 1 players and a peak of 6. In the last 48 hours the peak hour came at 10:00 UTC, averaging 2 players.

Tags

What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?

The game's server browser reads the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^r (Roleplay): This server is for roleplay; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live, Rust population: roleplay and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Averaged over recent wipes, 10 players were counted at the busiest point. The crowd on the latest wipe peaked 26 hours in.

What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The force wipe is the only wipe №[4] D2S WarZone PvE 1000 Zombies Raidable Bases takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 1 hours ago. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases uses a map the game generates, procedural, at size 4,250 with seed 1704574028. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

No gather rate appears in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. No limit is set beyond the standard 8 players per group. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?

On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 140,416 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,124 MB. What players experience as lag comes from low fps and a rising entity count.

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?

No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.52.153.33:28079 is where it lives.

Getting in

How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Either enter client.connect 208.52.153.33:28079 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://d2s.tebex.io/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^r
Roleplay This server is for roleplay.
^c
Creative Build whatever you like, with no gathering: a sandbox.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.