[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC29d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
By player hours over the last seven days, [GNG] Development Server | Staging & Plugin Testing places at #15,290, within the top 69% of ranked servers.
How busy is [GNG] Development Server | Staging & Plugin Testing?
The count reads 0 players on [GNG] Development Server | Staging & Plugin Testing, which has 2 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
The game's server browser reads the tags [GNG] Development Server | Staging & Plugin Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166406 (Build): This server runs game build 166406; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [GNG] Development Server | Staging & Plugin Testing?
On Rust Population, [GNG] Development Server | Staging & Plugin Testing is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?
Across its recent wipes the busiest crowds averaged 3 players. 11 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
Its rhythm cannot be told yet: too few of [GNG] Development Server | Staging & Plugin Testing's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does [GNG] Development Server | Staging & Plugin Testing run?
The map on [GNG] Development Server | Staging & Plugin Testing is procedural, made by the game at size 3,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
Nothing in [GNG] Development Server | Staging & Plugin Testing's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. Your game needs the same protocol to join; Steam takes care of updating it.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
In the last 48 hours, it averaged 204 server fps, with a low of 186. The entity count reached 47,230: buildings, deployables and all other objects. The highest memory usage was 4,350 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
You will find [GNG] Development Server | Staging & Plugin Testing online now. Judging by the uptime it reports, the last restart was about 10 days 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [GNG] Development Server | Staging & Plugin Testing located?
A region is not published by [GNG] Development Server | Staging & Plugin Testing. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 208.73.203.30:7781.
Getting in
How do I join [GNG] Development Server | Staging & Plugin Testing?
To connect directly, open Rust's console with F1 and type client.connect 208.73.203.30:7781; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.greatnorthgaming.com.