osmium dev p7staging (local)
Offline 208.88.69.27:28760 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 00:13 UTC20d ago | 0 | – | running | 0 |
| Thu 8 Oct, 00:36 UTC22d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does osmium dev p7staging (local) rank against other Rust servers?
The last seven days of player hours place osmium dev p7staging (local) at #15,789, within the top 72% of all ranked servers.
How busy is osmium dev p7staging (local)?
We have no live count for osmium dev p7staging (local) right now. It was last seen 20 days 1 hours ago.
Tags
What do the server tags on osmium dev p7staging (local) mean?
The game's server browser reads the tags osmium dev p7staging (local) publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167508 (Build): The game build is 167508; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include osmium dev p7staging (local)?
These Rust Population lists include osmium dev p7staging (local): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on osmium dev p7staging (local)?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on osmium dev p7staging (local)?
Too few wipes are on record for osmium dev p7staging (local) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does osmium dev p7staging (local) run?
A procedural map, generated by the game, is in use on osmium dev p7staging (local).
What are the rules and settings on osmium dev p7staging (local)?
No gather rate appears in the name of osmium dev p7staging (local). Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does osmium dev p7staging (local) run?
The setup is Rust network protocol 2635 and build 167508 on Linux for osmium dev p7staging (local). Your game needs the same protocol to join; Steam takes care of updating it.
Is osmium dev p7staging (local) online, and how reliable is it?
Currently offline, osmium dev p7staging (local) was last seen 20 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 8 October 2026.
Where is osmium dev p7staging (local) located?
A region is not published by osmium dev p7staging (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 208.88.69.27:28760.
How to join
How do I join osmium dev p7staging (local)?
Open the console with F1 in Rust and enter client.connect 208.88.69.27:28760. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.