Rust PopulationField survey · Rust servers
Observing 34,993 players 11,617 servers 2,836 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341NAfirst seen 13 Sep 2026

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 11m ago

monthly wipes vanillamoddedoxide

Measurements

Players now
0/ 128
0% full
7-day average
0
peak –
Rank
#15,341
top 69% · #1513 in NA
Last wipe
25d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

18.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC43d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

[US] Capybara Land | Custom NPCs ranks #15,341 on seven-day player hours, #1,513 in North America, and sits in the top 69% of all ranked servers.

How busy is [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs holds 0 players at the moment, out of 128 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on [US] Capybara Land | Custom NPCs mean?

What the game's server browser reads from [US] Capybara Land | Custom NPCs is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp128 (Max players): 128 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on [US] Capybara Land | Custom NPCs?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 2 hours in.

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

The force wipe is the only wipe [US] Capybara Land | Custom NPCs takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 25 days 9 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.

Map and rules

Which map does [US] Capybara Land | Custom NPCs run?

The map on [US] Capybara Land | Custom NPCs is procedural, made by the game at size 4,800 from seed 1342356771. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [US] Capybara Land | Custom NPCs?

The name tells you nothing about gather rates: [US] Capybara Land | Custom NPCs states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [US] Capybara Land | Custom NPCs run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does [US] Capybara Land | Custom NPCs run smoothly?

In the last 48 hours, it averaged 215 server fps, with a low of 185. The entity count reached 129,664: buildings, deployables and all other objects. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.

Is [US] Capybara Land | Custom NPCs online, and how reliable is it?

[US] Capybara Land | Custom NPCs is up and running at the moment. About 5 days 17 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [US] Capybara Land | Custom NPCs located?

The NA tag is how [US] Capybara Land | Custom NPCs places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 209.159.156.50:28015.

How to join

How do I join [US] Capybara Land | Custom NPCs?

Open the console with F1 in Rust and enter client.connect 209.159.156.50:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.qcgames.org/fr/accueil/.

Key to its markings

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp128
Max players 128 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.