[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC25d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC43d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
[US] Capybara Land | Custom NPCs ranks #15,341 on seven-day player hours, #1,513 in North America, and sits in the top 69% of all ranked servers.
How busy is [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs holds 0 players at the moment, out of 128 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on [US] Capybara Land | Custom NPCs mean?
What the game's server browser reads from [US] Capybara Land | Custom NPCs is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp128 (Max players): 128 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [US] Capybara Land | Custom NPCs?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
The force wipe is the only wipe [US] Capybara Land | Custom NPCs takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 25 days 9 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [US] Capybara Land | Custom NPCs run?
The map on [US] Capybara Land | Custom NPCs is procedural, made by the game at size 4,800 from seed 1342356771. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US] Capybara Land | Custom NPCs?
The name tells you nothing about gather rates: [US] Capybara Land | Custom NPCs states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [US] Capybara Land | Custom NPCs run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] Capybara Land | Custom NPCs run smoothly?
In the last 48 hours, it averaged 215 server fps, with a low of 185. The entity count reached 129,664: buildings, deployables and all other objects. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
[US] Capybara Land | Custom NPCs is up and running at the moment. About 5 days 17 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [US] Capybara Land | Custom NPCs located?
The NA tag is how [US] Capybara Land | Custom NPCs places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 209.159.156.50:28015.
How to join
How do I join [US] Capybara Land | Custom NPCs?
Open the console with F1 in Rust and enter client.connect 209.159.156.50:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.qcgames.org/fr/accueil/.