Chris Rust Server | ScalaCube
Offline 209.192.185.201:2065 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:39 UTC19d ago | 1 | – | running | 0 |
| Fri 18 Sep, 12:32 UTC40d ago | 0 | – | 21.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Chris Rust Server | ScalaCube rank against other Rust servers?
The last seven days of player hours place Chris Rust Server | ScalaCube at #15,349, within the top 69% of all ranked servers.
How busy is Chris Rust Server | ScalaCube?
At this count Chris Rust Server | ScalaCube is offline, with its last sighting 25 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Chris Rust Server | ScalaCube mean?
These are the tags Chris Rust Server | ScalaCube publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): You can join up to 150 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Chris Rust Server | ScalaCube?
These Rust Population lists include Chris Rust Server | ScalaCube: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Chris Rust Server | ScalaCube?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Chris Rust Server | ScalaCube?
Too few wipes are on record for Chris Rust Server | ScalaCube to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 19 days 9 hours ago.
Map and rules
Which map does Chris Rust Server | ScalaCube run?
A procedural map of size 4,250 from seed 8471923, generated by the game, is in use on Chris Rust Server | ScalaCube. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Chris Rust Server | ScalaCube?
No gather rate appears in the name of Chris Rust Server | ScalaCube. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Chris Rust Server | ScalaCube run?
On Linux, Chris Rust Server | ScalaCube runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Does Chris Rust Server | ScalaCube run smoothly?
In the last 48 hours, it averaged 67 server fps, with a low of 39. Entities peaked at 107,455, including buildings, deployables and everything else. Up to 9,997 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Chris Rust Server | ScalaCube online, and how reliable is it?
Currently offline, Chris Rust Server | ScalaCube was last seen 25 hours ago. Judging by the uptime it reports, the last restart was about 18 days 7 hours ago. Over the last 7 full days, 147 of 168 hours were online, or 88%. It was first seen by Rust Population on 13 September 2026.
Where is Chris Rust Server | ScalaCube located?
Nothing published by Chris Rust Server | ScalaCube states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 209.192.185.201:2065 is where it lives.
Getting in
How do I join Chris Rust Server | ScalaCube?
Open the console with F1 in Rust and enter client.connect 209.192.185.201:2065. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.