fghf
Online 209.192.255.166:26721 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does fghf rank against other Rust servers?
By player hours over the last seven days, fghf places at #15,423, within the top 69% of ranked servers.
How busy is fghf?
fghf holds 0 players at the moment, out of 40 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on fghf mean?
These are the tags fghf publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include fghf?
These Rust Population lists include fghf: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on fghf?
The record holds too few of fghf's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 17 hours ago the current world was made.
Map and rules
Which map does fghf run?
fghf uses a map the game generates, procedural, at size 2,000 with seed 425293779. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on fghf?
The name tells you nothing about gather rates: fghf states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does fghf run?
On Linux, fghf runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does fghf run smoothly?
It ran at 237 server fps on average over the last 48 hours, and never went below 230. Entities peaked at 14,855, including buildings, deployables and everything else. The highest memory usage was 4,216 MB. What players experience as lag comes from low fps and a rising entity count.
Is fghf online, and how reliable is it?
fghf is up and running at the moment. The uptime it reports suggests a restart roughly 6 days 1 hours ago. Over the last 5 full days, 120 of 120 hours were online, or 100%. On 22 October 2026, Rust Population saw it for the first time.
Where is fghf located?
A region is not published by fghf. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 209.192.255.166:26721.
Getting in
How do I join fghf?
To connect directly, open Rust's console with F1 and type client.connect 209.192.255.166:26721; or press Launch Rust on this page and Steam opens Rust and joins for you.