Rust PopulationField survey · Rust servers
Observing 68,833 players 11,715 servers 3,595 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,423habitat unknownfirst seen 22 Oct 2026

fghf

Online 209.192.255.166:26721 checked 9m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does fghf rank against other Rust servers?

By player hours over the last seven days, fghf places at #15,423, within the top 69% of ranked servers.

How busy is fghf?

fghf holds 0 players at the moment, out of 40 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on fghf mean?

These are the tags fghf publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include fghf?

These Rust Population lists include fghf: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on fghf?

The record holds too few of fghf's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 17 hours ago the current world was made.

Map and rules

Which map does fghf run?

fghf uses a map the game generates, procedural, at size 2,000 with seed 425293779. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on fghf?

The name tells you nothing about gather rates: fghf states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does fghf run?

On Linux, fghf runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Does fghf run smoothly?

It ran at 237 server fps on average over the last 48 hours, and never went below 230. Entities peaked at 14,855, including buildings, deployables and everything else. The highest memory usage was 4,216 MB. What players experience as lag comes from low fps and a rising entity count.

Is fghf online, and how reliable is it?

fghf is up and running at the moment. The uptime it reports suggests a restart roughly 6 days 1 hours ago. Over the last 5 full days, 120 of 120 hours were online, or 100%. On 22 October 2026, Rust Population saw it for the first time.

Where is fghf located?

A region is not published by fghf. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 209.192.255.166:26721.

Getting in

How do I join fghf?

To connect directly, open Rust's console with F1 and type client.connect 209.192.255.166:26721; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.