Rust PopulationField survey · Rust servers
Observing 93,847 players 11,851 servers 3,878 with someone on 391 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,033habitat unknownfirst seen 30 Sep 2026

Local Staging Test

Offline 209.222.101.220:28015 checked 28d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#16,033
top 67%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Local Staging Test rank against other Rust servers?

The last seven days of player hours place Local Staging Test at #16,033, within the top 67% of all ranked servers.

How busy is Local Staging Test?

At this count Local Staging Test is offline, with its last sighting 28 days 17 hours ago.

Lists and tags

What do the server tags on Local Staging Test mean?

These are the tags Local Staging Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166427 (Build): This server runs game build 166427; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Local Staging Test?

On Rust Population, Local Staging Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Local Staging Test?

Its rhythm cannot be told yet: too few of Local Staging Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 28 days 18 hours ago.

Map and rules

Which map does Local Staging Test run?

A procedural map, generated by the game, is in use on Local Staging Test.

What are the rules and settings on Local Staging Test?

No gather rate appears in the name of Local Staging Test. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Local Staging Test run?

On Windows, Local Staging Test runs Rust network protocol 2634 and build 166427. Your game needs the same protocol to join; Steam takes care of updating it.

Is Local Staging Test online, and how reliable is it?

Offline at the moment, Local Staging Test was last seen 28 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.

Where is Local Staging Test located?

Nothing published by Local Staging Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 209.222.101.220:28015 is where it lives.

How to join

How do I join Local Staging Test?

Open the console with F1 in Rust and enter client.connect 209.222.101.220:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166427
Build This server runs game build 166427.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.