relulu_test
Offline 211.7.96.146:28115 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does relulu_test rank against other Rust servers?
The last seven days of player hours place relulu_test at #15,150, within the top 70% of all ranked servers.
How busy is relulu_test?
At this count relulu_test is offline, with its last sighting 13 days 15 hours ago.
Lists and tags
What do the server tags on relulu_test mean?
The game's server browser reads the tags relulu_test publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include relulu_test?
On Rust Population, relulu_test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on relulu_test?
Its rhythm cannot be told yet: too few of relulu_test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 days 16 hours ago, that is how long the current world has stood.
Settings
Which map does relulu_test run?
relulu_test uses a map the game generates: procedural.
What are the rules and settings on relulu_test?
The name tells you nothing about gather rates: relulu_test states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does relulu_test run?
Rust network protocol 2634 and build 167058 on Windows is what relulu_test uses. Steam updates your game automatically, but you need the same protocol to join.
Is relulu_test online, and how reliable is it?
Currently offline, relulu_test was last seen 13 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 15 October 2026.
Where is relulu_test located?
Nothing published by relulu_test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 211.7.96.146:28115 is where it lives.
Getting in
How do I join relulu_test?
Either enter client.connect 211.7.96.146:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.